This design might be partially due to a lack of punishment for dying, as the only thing lost when respawning is time. This makes combat against early-game enemies engaging, but it can cause battles against stronger foes to become drawn-out and tedious. Attacks are staggered through carefully timed combos and dodges lack many I-Frames, forcing players to adopt an incredibly safe style of fighting. While the major bosses found throughout the game have varied movesets and eye-catching attacks, the main source of difficulty comes from how Bleak Faith’s base combat works. Trying to survive in the Omnistructure is not an easy task. This will certainly appeal to exploration fanatics looking to get as lost as they can, but it can be frustrating for players simply wishing to find and battle the next boss. Many pathways loop around on each other or lead to dead ends, making it hard to feel like any progress is being made. Bleak Faith boasts a great deal of alternate pathways and interconnectivity, but the sheer size of it all is coupled with a harsh lack of direction. True to its name, the Omnistructure is vast. The game combines this with one of the darkest, most oppressive atmospheres found in any title to date, making the player truly feel as though they’re trapped in a spiral of mystery and terror. Very little story is shared throughout the game, arguably giving even less than the bare minimum, but there are many talkative NPCs that help paint a fuller picture. Immediately when starting Bleak Faith: Forsaken, players are thrust into a world filled with surrealism and horror, taking control of a withered body on a quest to explore and survive.
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